Worldwide eClinical solutions market – CDMS, EDC, CTMS, eCOA, Analytics, RTMS, eTMF, Safety, etc. – is currently estimated at $3 Billion a year by the analyst firm MarketAndMarkets. This number is expected to grow to a staggering $5.98 Billion a year with a 12.1% CAGR from 2015 to 2020, according to a recently released report by them.
Since the dawn of commerce, business has sought out new and interesting ways to engage with customers. Soothing music, misting scents, attractive colors, and personal shoppers are all concepts created by the retail industry to enhance the consumer experience and maximize profits.
It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.
The worldwide eClinical solutions market, currently estimated at $3 billion per year, is expected to grow to a staggering $5.98 billion per year by 2020 according to a report by the analyst firm MarketsAndMarkets. The fastest growing segment of this market is eCOA (electronic Clinical Outcomes Assessment) solutions, also known as ePRO (electronic Patient Reported Outcomes), which is currently estimated at over $500 million per year.
Every year in January the top 2,500 business and political leaders gather in Davos, Switzerland at the World Economic Forum to discuss the most significant issues impacting the world. This year, leaders of the largest technology companies including Satya Nadella (CEO, Microsoft Corporation), Sheryl Sandberg (COO, Facebook), and Mark Benioff (CEO, Salesforce) attended. Fittingly, one of top key themes of the meeting this year was “Mastering the Fourth Industrial Revolution”.
Oxford Dictionaries defines gamification as the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.